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Patricia Amalia Sipes

2016: 2D Silly Sidescroll built in Unity 3D and C#.

          GAME JAM game: 2D Artist, Animator, Programmer

2018: 2D/3D platformer done 90% in black and white for a minimalist game jam 3D/2D Artist, Texture artist, Rigger.

2017: 2D/3D "Wario Ware" Type game with multiple minigames (dating sim, shooting gallery, maze, etc) and a a very loose story tentatively connecting them. Done for a winter themed Game Jam. 2D/3D Artist, terrain builder, texture artist.

2017: 2D Stealth Vampire game. Done for the Open Jam Game Jam that encouraged using only open source assets including engines. 2D Artist, Sprite Animator, Minor Programmer

2016: 3D Puzzle Adventure built in Unity 3D and C#.

Technical Producer, Mechanics Programmer,           Documentation writer (see guides in Other Skills tab),           2D and Texture Artist.

2016: 2D Bomberman clone. Built in C++ and DirectX                 from Engine up.

          Project Manager, 2D Artist, General Programmer

2016: 2D Bomberman clone. Built in C++ and DirectX                 from Engine up.

          Project Manager, 2D Artist, General Programmer

2015: 2D Educational Math game built in Unity 3D and C#.

          Solo project, all assets self made.

2015: 2D Pacman clone built with Pygame and Python.

          Solo project, all assets self made.

2019: 3D Puzzle/Walking Simulator horror demo. 3D/2D artist, minor coding, writing.

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