


Patricia Amalia Sipes
2016: 2D Silly Sidescroll built in Unity 3D and C#.
GAME JAM game: 2D Artist, Animator, Programmer
2018: 2D/3D platformer done 90% in black and white for a minimalist game jam 3D/2D Artist, Texture artist, Rigger.
2017: 2D/3D "Wario Ware" Type game with multiple minigames (dating sim, shooting gallery, maze, etc) and a a very loose story tentatively connecting them. Done for a winter themed Game Jam. 2D/3D Artist, terrain builder, texture artist.
2017: 2D Stealth Vampire game. Done for the Open Jam Game Jam that encouraged using only open source assets including engines. 2D Artist, Sprite Animator, Minor Programmer
2016: 3D Puzzle Adventure built in Unity 3D and C#.
Technical Producer, Mechanics Programmer, Documentation writer (see guides in Other Skills tab), 2D and Texture Artist.
2016: 2D Bomberman clone. Built in C++ and DirectX from Engine up.
Project Manager, 2D Artist, General Programmer
2016: 2D Bomberman clone. Built in C++ and DirectX from Engine up.
Project Manager, 2D Artist, General Programmer
2015: 2D Educational Math game built in Unity 3D and C#.
Solo project, all assets self made.
2015: 2D Pacman clone built with Pygame and Python.
Solo project, all assets self made.
2019: 3D Puzzle/Walking Simulator horror demo. 3D/2D artist, minor coding, writing.